Dragon Ball Z: Kakarot is going back to its roots—but with a twist. The new two-part DLC, Daima: Adventure Through the Demon Realm, shrinks Goku down to the size of a garden gnome and tosses him into a world where flying is off-limits and the enemies are anything but ordinary. It ditches the usual high-flying action for something more grounded, more charming, and more in line with the original Dragon Ball vibe—think less world-ending power-ups and more magical mischief mixed with strategy.
Mini Goku’s new move set changes everything

This isn’t the Goku who punches gods into mountain ranges. In Daima, players take control of Mini Goku—a pint-sized version of the Saiyan hero—armed not with planet-busting energy blasts, but with his trusty Power Pole. That means no soaring through skies or wild teleport battles here. Instead, combat plays out on the ground in tight spaces, using close-range combos that feel old-school in all the right ways.
Goku can still go Super Saiyan 1 and 2, which adds just enough flash without breaking the style. He also busts out classic techniques like Rock-Paper-Scissors and a handheld Spirit Bomb that feels both nostalgic and refreshing. It’s like watching an old kung-fu movie instead of an explosive sci-fi epic—and honestly, it’s kind of perfect.
The Power Pole combos give fights a rhythm that isn’t about speed or size but timing and placement. No flight means every dodge counts, every hit matters, and spacing becomes part of the fun. It’s a tighter loop that asks players to think before leaping—and then leap anyway because it’s still Goku after all.
Foot travel replaces flight in an alien world filled with secrets

Exploring the Demon Realm doesn’t involve speeding across open skies anymore. Heavy air makes flying impossible, so Mini Goku stays grounded—literally. Players travel by foot or use Sky Seeds to zip between points once unlocked. It creates a slower pace that puts focus on discovery rather than distance.
The Third Demon Realm itself is something to see: floating islands stitched together by glowing bridges, volcanic skies pulsing with eerie light, and treasure chests hiding behind shadowy cliffs. There’s also a nifty system called “Demon World Rumors” that drops hints about hidden paths or rare items nearby. It turns exploration into a puzzle instead of just another run from point A to B.
Linear paths might sound limiting at first glance, but they’re packed with things to find—like lore drops from Panzy that reveal lost history or tell strange tales about this twisted world. One moment might bring a goofy side quest involving haunted fruit stands; another might unlock secrets about ancient demon politics (which are as weird as they sound).
What players actually do in Daima: Part 1

The first part of this DLC focuses on events from the Daima anime that take place in the Third Demon Realm. Mini Goku sets off on a mission to rescue Dende while figuring out how to break his curse and return to normal size. What unfolds is part epic journey and part comedy hour—with some surprisingly heavy lore hidden in between.
This mix of story tones fits Daima perfectly. One moment might feature tense showdowns against demon lieutenants; the next has Goku helping local creatures rebuild a broken shrine using bug shells and spirit moss (yes, really). The blend keeps things light without losing stakes—and keeps longtime fans guessing what could come next.
Beneath all the oddball humor are answers longtime fans have waited years for—like what exactly lies at the edge of Demon World politics or why certain characters were mysteriously missing during past sagas. For lore hunters who grew up wondering what else was out there beyond Earth and Namek, this DLC delivers juicy bits worth chewing on.
Team synergy replaces solo Saiyan domination

Mini Goku doesn’t go it alone either. Alongside him are three new companions: Glorio (a cheery fighter with punchy support skills), Supreme Kai Shin (who acts as your walking health station), and Panzy (the lore-dropping explorer). Each plays a key role both in combat and exploration.
Shin’s healing mid-battle changes how fights play out entirely—timing his abilities can mean the difference between victory or taking a fireball to the face. Glorio adds bursts of offense when combos start dragging out too long, while Panzy helps sniff out secrets during exploration with her unique tracking skills.
This shift toward teamwork over solo brute force adds depth without complexity—it’s strategy lite but satisfying enough for those who enjoy planning ahead rather than punching first and asking questions never.
A few years ago while playing through one of Kakarot’s earlier DLCs, there was this moment where an overpowered Vegeta turned every boss fight into button-mashing boredom. In Daima? That power fantasy gets replaced by actual teamwork—and suddenly fights become puzzles again instead of just fireworks displays.
The second part promises even wilder demon realm action

While Part 1 grounds players in the quirky chaos of the Third Demon Realm, Part 2 will dive deeper—literally—into battles across both First and Second Realms. The teaser already shows Mini Vegeta facing off against Tamagami Number Two (who looks like if Frankenstein hit leg day for ten years straight), plus bizarre squads like Tanks and something called the Gendarmerie Force.
This upcoming expansion promises even tougher challenges wrapped in stranger environments—which makes sense considering how much weirder each layer of Demon World tends to get in Dragon Ball lore. It also means more team dynamics come into play as new enemies force fresh tactics.
Kakarot shifts tone for something more charming than chaotic
This DLC doesn’t just add content—it flips Dragon Ball Z: Kakarot’s usual formula on its head. Where base game arcs follow sweeping battles full of gravity-defying moves and screen-shattering blasts, Daima leans back toward character-driven storytelling filled with goofy charm and clever setups.
It feels like stepping back into early Dragon Ball days when adventures mattered more than transformations—and where oddball creatures were as dangerous as cosmic threats because no one knew what came next around each corner.
The result is something that feels fresh even within such a well-worn franchise: less spectacle for spectacle’s sake; more personality per pixel.
When does Dragon Ball Z: Kakarot – Daima come out?
Part 1 drops on July 17, 2025 for all major platforms where Kakarot is available—including PlayStation, Xbox, Switch, and PC via Steam.
Part 2 follows sometime between January and March 2026 (some storefronts peg it by February 28). For newcomers jumping in fresh, there’s also a DAIMA Edition bundling both DLC chapters alongside the base game—complete with tasty bonuses like Ultimate Meat Feast buffs and Mega Sacred Water stat boosts straight from Shenron’s pantry.
If nothing else, anyone who enjoys quirky adventures mixed with strategy will find plenty here to sink their teeth into—even if it means doing so one tiny step at a time through floating islands full of talking bugs.
A must-play detour down memory lane—with fresh surprises around every corner
Dragon Ball Z: Kakarot – Daima: Adventure Through the Demon Realm manages to be playful without being pointless—and strategic without overcomplicating things. By trading flashy beams for Power Pole whacks and turning fights into thinking games again, it breathes new life into a series known mostly for going big or going home.
The real magic comes from how familiar yet surprising it all feels—like finding an old toy box full of new gadgets you somehow missed growing up. With strong writing rooted in anime canon plus unique mechanics like no-flight travel forcing smarter movement choices, this DLC isn’t just extra content—it’s an evolution wrapped in nostalgia paper.
The question now is simple: will Mini Goku’s biggest adventure become Kakarot’s boldest move yet?
F.A.Q.
When does Dragon Ball Z: Kakarot – Daima come out?
Dragon Ball Z: Kakarot – Daima: Adventure Through the Demon Realm Part 1 is set to release on July 17, 2025. Part 2 is expected to follow sometime between January and March 2026.
What platforms is Dragon Ball Z: Kakarot – Daima available on?
The DLC will be available on all major platforms where Dragon Ball Z: Kakarot is currently available, including PlayStation, Xbox, Nintendo Switch, and PC via Steam.
What type of game is Dragon Ball Z: Kakarot – Daima?
Dragon Ball Z: Kakarot – Daima is an action RPG expansion that focuses on exploration and strategy, blending elements from the original Dragon Ball series with a unique twist on combat and storytelling.
Does Dragon Ball Z: Kakarot – Daima have multiplayer features?
No, Dragon Ball Z: Kakarot – Daima focuses on a single-player experience with a strong emphasis on character-driven storytelling and exploration within the Demon Realms.
Is Dragon Ball Z: Kakarot – Daima worth it?
If you enjoy quirky adventures mixed with strategy and are a fan of the Dragon Ball series, Dragon Ball Z: Kakarot – Daima offers a fresh take with its unique Mini Goku mechanics and charming storytelling. It also promises to deliver new lore and engaging content for both new and longtime fans.
Does Dragon Ball Z: Kakarot – Daima include any new characters?
Yes, in this DLC, Mini Goku is joined by companions Glorio, Supreme Kai Shin, and Panzy, each offering unique support abilities in both combat and exploration.
Can you fly in Dragon Ball Z: Kakarot – Daima?
No, flying is not possible in Daima due to the heavy air in the Demon Realm. Instead, exploration is grounded, relying on foot travel and the use of Sky Seeds for fast travel between points.