Demons swarm from every direction. Blades flash, spells crackle, and the world burns around a lone warrior—or two—holding the line. Hell On Earth, the upcoming rogue-lite action game from 2Frogs Software, thrusts players into a relentless battle for survival against unholy hordes. Sharing only a name with the legendary 1994 Doom sequel, this new entry spins a fresh, modern take on demon-slaying by merging fast-paced combat with co-op gameplay and ever-changing challenges.
Fast-paced demon combat blends with rogue-lite progression

At its core, Hell On Earth is about speed, skill, and sharp decision-making. Each run pits players against waves of demonic enemies in procedurally generated levels. No two stages play out the same way. Layouts shift, enemy patterns vary, and loot drops change constantly. This randomization forces players to stay alert. Mastery doesn’t come from memorization—it comes from adaptability.
The game leans heavily on rogue-lite mechanics: death means starting over, but not entirely empty-handed. Gold and gems collected during each run can be used to upgrade heroes across sessions. Gear carries forward too, allowing builds to grow stronger over time. It’s a rhythm familiar to rogue-lite fans—fight, fall, rise again—but wrapped in quick-trigger combat that rewards timing as much as strategy.
There’s a distinct feeling of momentum during battles. Enemies don’t wait around—they charge in droves. Players have to move constantly, dodging attacks while dealing damage at every opening. It’s the kind of combat that encourages muscle memory and split-second choices. Anyone who has spent hours fine-tuning their reflexes in games like Hades or Dead Cells will feel right at home here.
Solo warriors or deadly duos: co-op raises the stakes

While Hell On Earth can be played solo from start to finish, it shines brightest when two players team up for the carnage. Cooperative multiplayer transforms each run into a shared exper



ience—twice the firepower means faster clears but also tighter coordination.
Combining skills with a friend adds layers of strategy that solo play simply can’t reach. One player might focus on tanking hits while drawing aggro; the other could specialize in ranged damage or support abilities. The synergy between teammates creates dynamic moments where success depends not just on personal skill but teamwork under pressure.
A memory stands out—a late-night session where one player was on their last sliver of health, surrounded by enemies closing in fast. Their partner dashed through fire and chaos to drop an AOE stun just in time for them both to escape alive. That kind of moment sticks because it isn’t scripted—it happens only when two people are locked into a flow together.
Customize your hero and shape your path through hell

Progression in Hell On Earth isn’t just about surviving longer—it’s about evolving playstyle over time through customization. Each hero can collect gold and gems throughout levels to unlock better gear and powerful upgrades between runs.
This RPG-inspired system lets players tailor characters toward specific roles or tactics: faster movement speed for hit-and-run builds; boosted critical chance for glass cannon setups; or defensive perks that turn someone into an immovable force on the battlefield.
The game also introduces custom skills that open new ways to approach fights—fireballs that chain across targets, dashes that leave flame trails, or area shields that block incoming projectiles. These abilities aren’t just flashy—they’re tools for survival crafted around how each player wants to engage with the chaos ahead.
A world soaked in flames offers variety beyond violence

The setting of Hell On Earth is pure apocalypse—demonic corruption chokes every level with fire-lit skies and twisted ruins—but within that destruction lies variety worth exploring. Levels come in different shapes and sizes: some narrow and claustrophobic; other

s wide open with room for tactical movement.
Diversity isn’t limited to layouts either—the enemy pool keeps things unpredictable. Fast-moving imps chase down stragglers while hulking beasts soak up damage like sponges. Flying threats bombard from above as sneaky assassins slip through shadows below.
Then there are the bosses: towering nightmares designed not just as roadblocks but centerpieces of tension-filled battles. One boss summons smaller creatures mid-fight while teleporting across platforms; another slams massive limbs into the ground creating shockwaves players must dodge while maintaining offense.
The fights demand attention and often end in sweaty palms whether playing alone or with backup—and that’s exactly how boss battles should feel.
A modern take on an old name creates new meaning

Gamers who hear “Hell On Earth” might think back to 1994’s Doom II—a cornerstone of first-person shooter history known for its brutal pace and groundbreaking multiplayer maps. But this new title shares only branding with its namesake; everything else is built from scratch for today’s indie scene.
Where Doom relied on linear levels and twitch shooting from a single-player perspective (or classic deathmatches), 2Frogs Software’s version leans into procedural design, character growth systems, and cooperative dynamics seldom seen together at this scale in indie games.
This new Hell On Earth fits into a rising trend where rogue-lites blend action gameplay with RPG elements—but it stands apart thanks to its commitment to dual-player synergy and intense enemy encounters crammed into tight windows of reaction time.
When does Hell On Earth come out?

Hell On Earth is currently marked as “coming soon” on Steam with no set release date yet announced by 2Frogs Software. The game will launch exclusively on PC via Steam upon release.
Players eager to dive into demon-slaying chaos can wishlist it now on Steam to receive updates as development progresses closer to launch day.
A fresh storm brews beneath familiar flames

The upcoming Hell On Earth may borrow its title from gaming history books, but it writes its own story through modern design choices: adaptive combat systems; co-op gameplay full of clutch saves; meaningful character progression tucked inside randomized chaos—all wrapped in hellfire aesthetics that pop off screen without overwhelming clarity or control schemes.
This isn’t nostalgia repackaged—it’s a new challenge forged from today’s best ideas about what makes games fun to replay again…and again…and again.
The question is simple: when it’s finally time to step into hell—who’s watching your back?
F.A.Q.
When does Hell On Earth come out?
Hell On Earth is currently marked as “coming soon” on Steam with no specific release date announced yet by 2Frogs Software. Players can wishlist the game on Steam to receive updates as development progresses. Learn more.
What platforms is Hell On Earth available on?
Hell On Earth will be available exclusively on PC via Steam upon its release.
Is Hell On Earth a roguelike?
Yes, Hell On Earth is a rogue-lite action game featuring procedurally generated levels, permadeath mechanics, and hero progression systems that are typical of the roguelike genre.
Does Hell On Earth have co-op gameplay?
Yes, Hell On Earth supports cooperative multiplayer, allowing two players to team up and engage in shared battles against demonic hordes, enhancing both the social and strategic elements of the game.
What type of game is Hell On Earth?
Hell On Earth is a rogue-lite action game that combines fast-paced combat with strategic progression systems. Players face waves of enemies in procedurally generated levels, either solo or with a co-op partner.
Is Hell On Earth worth playing for fans of action games?
Hell On Earth offers a blend of action and rogue-lite elements with high replayability, making it appealing for fans of fast, skill-based combat with strategic depth. The co-op feature also provides a dynamic and rewarding experience.
Does Hell On Earth feature hero customization?
Yes, players can collect gold, gems, and gear to improve their heroes and unlock custom skills and upgrades, allowing for tailored playstyles and enhanced character growth across sessions.