Solasta II is ready to roll initiative and bring the most faithful D&D 5E combat experience to the screen—this time with four-player online co-op, full controller support, and a sprawling open world to explore. Launching into Steam Early Access on March 12, 2026, it promises grid-based tactical battles, rich party-building, and a deeper story rooted in magic, legacy, and a looming threat called Shadwyn.
This is digital D&D with all the rules—and none of the homework
Solasta II doesn’t just borrow ideas from tabletop RPGs—it goes all in. From skill checks to spellcasting, it brings the full Dungeons & Dragons 5th Edition ruleset straight into your monitor. Combat plays out on tactical grids where movement, line of sight, and high ground all matter. It’s not about button-mashing or flashy combos. It’s about thinking three steps ahead and using the battlefield like a chessboard with fireballs.
Every decision counts. Whether sneaking through shadows for a backstab or weighing the odds before casting Hold Person on an ogre mid-rampage, players will feel like they’re sitting around a table—just without anyone forgetting their dice. Advantage and disadvantage work just as they do in D&D. If a rogue hides behind cover before striking, expect that sneak attack bonus to hit hard. The system rewards clever use of positioning and party synergy over brute force.
During one late-night session with the first Solasta game, a rogue failed a stealth roll right before triggering an encounter. What followed was a frantic scramble that turned into one of the tensest battles yet—fireballs flying through doorways, clerics shielding fallen allies, enemies trying (and failing) to flank. That moment stuck because it felt earned—not scripted.
The world opens up on Neokos—and it’s anything but linear

While the original Solasta kept players moving through tight corridors and structured chapters, Solasta II breaks those chains wide open. This time around, adventurers will explore Neokos—a full island-continent filled with towns, ruins, forests, and secrets waiting off the beaten path. It feels more like running an actual campaign than playing through a fixed storybook.
This shift brings freedom to wander, discover hidden dungeons (or accidental dragon lairs), and choose which direction to take next. Players can take side quests or ignore them entirely in favor of pushing deeper into dangerous territory. The new map structure lets choices breathe while keeping that classic pen-and-paper spirit alive.
The world design leans into diorama-style visuals—like little fantasy sets come to life—making each battle map easy to read but still packed with charm. Cliffs cast long shadows over lava-filled gulches; icy caverns glisten under torchlight; old libraries hide crumbling staircases perfect for ambushes or surprise traps.
Visual upgrades and voice acting dial up immersion

This isn’t just more Solasta—it’s prettier Solasta. Character models move more fluidly now thanks to improved animations that help sell each swing of the sword or flick of the wand. Environments pop with detail but stay clean enough for strategic clarity.
Voice work also takes center stage this time around with characters fully voiced—including appearances by talents like Amelia Tyler (who fans might recognize from games like Baldur’s Gate 3). Dialogues land harder when delivered by actual voices instead of scrolling text boxes.
The plot zooms in on the Colwall family—a group tied to ancient secrets and mysterious powers—and their connection to Shadwyn, a shadowy force whispering at the edge of Neokos’ future. This focus gives players a personal stake while still leaving room for exploration and party-driven adventures.
Gather your party: co-op play changes everything

The biggest shakeup? Four-player online co-op makes its debut in Solasta II. Now groups can build parties together—from tanky paladins to nimble rangers—and share control during fights or split decisions across dialog options like real tabletop sessions.
This kind of multiplayer opens doors for friends who’ve always wanted regular D&D nights but couldn’t get schedules—or dungeon masters—to align. Instead of arguing over snacks or house rules at someone’s place, adventurers can log in from anywhere and start slaying together instantly.
Even better: controller support is being prioritized so console-style players won’t feel left behind in all the mouse-clicking madness. The goal is complete feature parity between gamepad setups and traditional keyboard play so nobody misses out on that big nat-20 moment due to clunky controls.
The stakes are high—and so are the lore levels

Beneath all this strategy sits a growing story rooted in legacy and mystery. The Colwall lineage ties directly into events from Solasta’s first game while introducing new legends never seen before—even by veteran fans.
The villain Shadwyn isn’t just some evil wizard shouting nonsense from a tower top—she’s voiced with gravitas that chills bones even during cutscenes. Her presence looms large across Neokos as clues unfold about her plans and how deep her reach really goes.
Lore junkies will find plenty to chew on here too—from ancient scripts found tucked behind temple altars to side quests that hint at forgotten histories buried beneath modern towns. It’s not just “go here kill thing”—it’s uncovering how this world breathes between battles.
A dream come true for tacticians who love planning every move

If turn-based battles are more thrilling than jump scares or loot drops, Solasta II has you covered in spades—or maybe longswords plus two against undead.
The combat system encourages synergy: rogues coordinating sneak attacks with spellcasters casting Fog Cloud; clerics shielding squishy wizards while fighters draw aggro; bards inspiring teammates while slipping daggers under enemy ribs when no one’s looking. These aren’t random encounters—they’re puzzles waiting for smart solutions.
Anyone who ever spent thirty minutes debating whether Mage Armor stacks with Shield before entering combat will feel right at home here. This is crunchy tactical goodness done right—with room for improvisation if things go sideways (and they often do).
When does Solasta 2 come out?

Solasta II launches into Steam Early Access on March 12, 2026 for PC, bringing full controller support alongside traditional mouse-and-keyboard play from day one.
A few caveats before charging in swords blazing

This is Early Access territory—which means bugs may appear faster than goblins at midnight campfires. The developers have made it clear this version is still evolving post-launch with patches planned throughout development based on player feedback.
If polish matters more than potential fun or if crashes kill immersion harder than crit fails kill rogues caught out alone…maybe hold off until further updates land later down the road.
Also worth noting: this isn’t an official Wizards of the Coast product. So don’t expect Elminster cameos or trips to Waterdeep anytime soon—Solasta builds its own fantasy playground from scratch without using Forgotten Realms material or other licensed content from core D&D books.
Tactical adventures await—just bring your brain (and maybe three friends)

Solasta II walks its own path—a digital love letter to tabletop tactics wrapped inside gorgeous visuals and deep character mechanics that reward thinking over rushing in blindly. Whether guiding lone heroes across Neokos solo or plotting ambushes as part of an online crew, every battle feels earned—and every mistake teaches something useful for next time.
So here’s the big question: when your party stands face-to-face with Shadwyn herself…what’s your first move?
F.A.Q.
When does Solasta II come out?
Solasta II is set to launch into Steam Early Access on March 12, 2026 for PC. The game will feature full controller support alongside traditional mouse-and-keyboard play.
What type of game is Solasta II?
Solasta II is a turn-based tactical RPG inspired by Dungeons & Dragons 5th Edition. It offers a digital tabletop experience with grid-based combat, party-building, and strategic gameplay set in an open-world environment.
Does Solasta II have multiplayer?
Yes, Solasta II features four-player online co-op, allowing players to build parties together and share control during tactical battles, mimicking a real tabletop session.
What platforms is Solasta II available on?
Currently, Solasta II is available for PC through Steam Early Access. It includes full controller support to accommodate different play styles.
Is Solasta II worth it for fans of D&D?
For fans of Dungeons & Dragons, Solasta II offers a faithful digital adaptation of the 5E ruleset, providing deep tactical combat and character creation akin to a tabletop session. Its unique world and narrative offer a fresh experience while staying true to D&D mechanics.
What is the storyline of Solasta II about?
The storyline of Solasta II centers around the Colwall family and their connection to Shadwyn, a shadowy threat on the island-continent of Neokos. The game focuses on a personal narrative while allowing players to explore a sprawling open world.
Does Solasta II offer an open-world experience?
Yes, unlike its predecessor, Solasta II offers an open-world experience on the island of Neokos. Players can freely explore towns, dungeons, and various landscapes, choosing their paths and discovering hidden secrets along the way.