Some cemeteries just don’t stay quiet. GUTTED: Infested Crypts, from indie studio SLAM AWAY GAMES, came out on Steam yesterday, Aug 17, 2026, for PC. It’s a first-person action-horror shooter about climbing down into a bug-infested crypt system beneath a cursed graveyard, armed with heavy weapons and a flashlight that’s losing its charge with every step. This isn’t a slow walk through jump scares. It’s a game built on messy, close-range violence wrapped around a thick layer of dread, and that combination is exactly what makes it worth a look.
GUTTED: Infested Crypts — at a glance
Release date: August 17, 2026
Developer: SLAM AWAY GAMES
Store: Steam page
BFG tracking: ~837 copies sold (est. via Gamalytic)
What You’re Walking Into Beneath the Cursed Cemetery
The setup is simple, and that simplicity is a strength. What used to be a peaceful burial ground has turned into something rotten. Insects have taken over the crypts below, and the deeper players go, the worse things get. GUTTED leans hard on a vertical structure, where the descent itself acts as the game’s backbone. Each layer down means less light, tougher enemies, and higher stakes. It’s not just a level gimmick — it’s the whole shape of the game.
The bugs are only the beginning. GUTTED: Infested Crypts is out now on Steam for Windows PC, and it’s a single-player experience through and through, with no multiplayer distractions pulling focus away from the descent.
How It Plays: Slow, Careful, and Always Listening
Pacing is where GUTTED separates itself from a typical shooter. This is a methodical game, one where players creep through corridors that are almost pitch black, relying on sound as much as sight. Skittering noises, distant screeches, and long stretches of oppressive silence all become warnings players have to notice and react to before anything even shows up on screen. Pacing itself functions as a mechanic here, forcing players to read the environment before committing to a move.
The flashlight sits at the center of all this. It’s not a simple tool that stays lit forever — it’s a resource that’s actively dying, forcing constant decisions about when to flick it on and when to move blind and trust instinct instead. That single mechanic turns basic movement into a series of small, tense choices. Anyone who’s ever hesitated before checking under the bed with a phone flashlight at 2 percent battery will recognize that exact feeling of dread multiplied here.
The game also backs up its slow-burn pacing with real accessibility support. Adjustable difficulty, a playable-at-your-own-pace design, and no timed input requirements all point to a studio that wants players to sit with the tension rather than get rushed through it.
Combat: Heavy, Gory, and Up Close
When the fighting actually starts, GUTTED shifts gears completely. The weapons feel heavy and deliberate, built for brutal confrontations at close range rather than run-and-gun spraying. Every swing or shot has weight behind it, and that weight is the entire point.
The dismemberment system is what really sells the physicality of it all. Enemies don’t just take damage and fall over — they visibly break apart under gunfire, limbs and chunks tearing free in a way that makes every fight feel consequential instead of abstract. It turns combat into something closer to a controlled demolition than a shootout — precise in its brutality rather than chaotic. That payoff matters because of everything building up to it. After minutes of creeping through darkness listening for skittering legs, the sudden burst of violent, unambiguous combat feels earned rather than random.
Who Should Pick This Up
GUTTED is aimed squarely at players who like their horror slow-burn but still want a satisfying, bloody payoff once the shooting begins. It’s built for people who enjoy sitting in tension, not rushing past it, but who also don’t want their patience rewarded with weak, watered-down combat.
Fans of atmospheric indie horror shooters who are tired of the usual undead-horde horror shooter should find something refreshing here. The combination of insect infestation, a cursed cemetery, and claustrophobic crypts gives the game a weirder, tighter premise than most horror shooters bother with. That said, this is not a game for the squeamish. Frequent gore and mature content are baked into the experience, so anyone sensitive to graphic violence should go in with that expectation clearly set.
The Studio Behind It
SLAM AWAY GAMES handles both development and publishing duties here. The team kept things tightly scoped — one cemetery, one descent, one clear idea executed with focus. That narrow scope keeps player agency centered on the descent itself, rather than diluting it across unnecessary systems.
Where Can You Get GUTTED: Infested Crypts?
GUTTED: Infested Crypts is available now on Steam for Windows PC. The pitch remains simple for anyone skimming through: descend into the dark, keep a dying flashlight alive as long as possible, and tear through infested horrors in combat that’s heavy, close, and unflinchingly gory.
Would a horror shooter built around a failing flashlight and physical, dismemberment-heavy combat be enough to pull players away from the usual zombie-filled hallways?
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F.A.Q.
What is GUTTED: Infested Crypts?
GUTTED: Infested Crypts is a first-person action-horror shooter about descending into insect-infested crypts beneath a cursed cemetery. It pairs a methodical, sound-based stealth pace with brutal, dismemberment-heavy close-range combat, using a failing flashlight as its core survival mechanic.
When did GUTTED: Infested Crypts come out?
GUTTED: Infested Crypts came out on Steam for Windows PC on August 17, 2026. It was developed and published by SLAM AWAY GAMES and is out now as a single-player title with no multiplayer modes.
What platforms is GUTTED: Infested Crypts on?
GUTTED: Infested Crypts is available on Windows PC via Steam. It includes partial controller support, Steam Cloud saves, Family Sharing, and Steam Achievements, but there’s no mention of console versions at launch.
Is GUTTED: Infested Crypts multiplayer or single-player?
GUTTED: Infested Crypts is entirely single-player. There’s no co-op or PvP mode; the entire experience centers on one player’s solo descent through the crypts, managing a dying flashlight and fighting off infested horrors alone.
Is GUTTED: Infested Crypts scary or gory?
GUTTED: Infested Crypts is both, combining oppressive slow-burn dread with frequent, graphic gore. Steam flags it for “Frequent Violence or Gore” and “General Mature Content,” with combat built around visible enemy dismemberment, so it’s not suited for squeamish players.
Does GUTTED: Infested Crypts have accessibility options?
Yes, GUTTED: Infested Crypts includes adjustable difficulty, camera comfort settings, custom volume controls, and a playable-at-your-own-pace design with no timed input requirements. These features let players sit with the tension without being pressured by reflex-based challenges.
What makes GUTTED: Infested Crypts different from other horror shooters?
GUTTED: Infested Crypts stands out by swapping generic zombies for insect-based infestation and supernatural rot beneath a single cursed cemetery. Its dying flashlight mechanic and physical, limb-tearing dismemberment system make exploration and combat feel more consequential than typical horde shooters.
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