Picture a cat in tiny armor, dodging a boss attack the size of a house, then celebrating the kill by fishing for a snack. That’s the pitch behind Cat Gladiators, a 2D co-op action game landing on Steam on July 20, 2026. The setup is simple enough to explain in one breath: players take control of a gladiator cat, fight massive bosses either alone or with up to three friends online, then melt down the loot into better gear for the next fight. What makes this one worth a second look is who’s building it. This isn’t a giant studio with a marketing budget the size of a small country. It’s three people, borrowing from a genre Monster Hunter has spent two decades perfecting.
Cat Gladiator — at a glance
Release date: July 20, 2026
Developer: Funleeks Studio
Store: Steam page
The Core Loop: Hunt, Forge, Repeat

Here’s the lowdown: this is a seesaw between watching and swinging. Bosses have attack patterns, and learning them is half the battle. Players are expected to watch how a foe moves, figure out the opening, then strike with whatever weapon they’ve brought into the arena. Items matter too, since a well-timed heal or trap can turn a losing fight around. Win, and the boss drops materials. Those materials get forged into new gear, which then gets tested against something even tougher.
The twist here is the setting. Instead of an open world to explore, this is framed as an arena climb. The goal, according to the developer, is to become “the top gladiator cat in the arena.” That’s a tighter, more focused structure than most hunting games attempt, and it could make each fight feel like a real event rather than one stop on a long checklist. It’s also a structure that makes sense for a three-person studio — a sprawling open world demands a level of content and polish that a small team simply can’t match, but a tightly curated roster of arena bosses plays to the strength of a small team: depth over breadth.
Six Weapons, Six Playstyles

Weapon choice is where a lot of the personality shows up. Cat Gladiators ships with six options, and each one is built to feel like a completely different game. The Sword and Shield is the steady, balanced pick for players who want options without extremes. The Longsword leans elegant and technical, rewarding precision over button mashing. The Cannon trades mobility for steady ranged damage, chipping away from a distance. The Greatsword is the opposite of subtle, a slow charge-up weapon meant to land one devastating hit. Dual Blades spin through enemies in a fast cyclone style built for players who like constant motion. Then there’s the Harp, a musical weapon that leans into support-style play rather than straight damage.
The developer’s whole philosophy here is easy to learn, hard to master — simplify the moves, but leave the ceiling high enough that mastering one still feels like bragging rights. Worth noting: a dedicated support weapon like the Harp isn’t something Monster Hunter really offers in the same way, where support tends to come baked into a weapon’s kit rather than being the whole point of picking it up. In a four-cat team, that could push comps toward something closer to a traditional MMO holy trinity than the more free-form squads hunting games usually produce.
Co-op for Up to 4 Players

Solo play is fully supported, but the game is clearly built with friends in mind. Up to four players can team up online to take down arena bosses together, and that’s where the real pitch lands. There’s something satisfying about watching a boss fight fall apart once four cats start working together, one tanking hits while another drops traps and a third picks away at the health bar from range. Cat Gladiators is positioning itself as a lighter, more bite-sized version of the hunting-game formula, something that doesn’t demand the same time investment as its inspirations but still delivers that same rush of teamwork paying off. That lighter time investment also lowers the bar for actually getting a full squad of four in the same lobby at once, which is often the real obstacle in bigger hunting games where scheduling a hunt can be harder than the hunt itself.
Beyond the Claws: Fishing, Loot, and Gear Builds

Not every moment in Cat Gladiators is about combat. Fishing shows up as a side activity, and it’s more than just a distraction. Different fish hand out different stat bonuses, so grabbing a bite before heading into battle becomes part of the prep work. It’s a small touch, but it gives players a reason to slow down between fights instead of rushing straight into the next boss — and it’s a nice payoff for that cat-with-a-fishing-rod image the game leans on from the start.
Here’s the lowdown on the toy chest: traps, healing potions, and something called BoomBuckets all show up in the arsenal, alongside odder additions like basketball bombs and grilled fish made from a secret recipe. None of these replace weapon skill, but smart use of them is described as a way to make tough fights noticeably easier.
Then there’s the crafting system, which ties the whole loop together. Boss materials get turned into armor, and that armor can boost attack, defense, or crit chance, or instead improve item cooldowns and casting speed. The real hook is experimentation. Mixing and matching gear to build a setup that fits a particular weapon or playstyle sounds like the kind of system that could keep players tinkering long after the main bosses are cleared. For a support-leaning weapon like the Harp, cooldown and casting-speed gear could end up mattering more than raw attack stats, which is a build path most hunting games don’t bother offering.
The Team Behind It

Cat Gladiators comes from Funleeks Studio, a team of just three people handling both development and publishing. The studio has said plainly that the goal was to take what they love about Monster Hunter and shrink it down into something simpler to pick up, while giving items a bigger role so more players can jump into co-op without a steep learning curve. That emphasis on items as a bigger equalizer also suggests newer players won’t be as reliant on raw weapon mechanics to contribute in a group hunt, which could make the four-player mode friendlier to mixed-skill squads than genre veterans might expect. For anyone who wants to follow progress before launch, the studio has a Discord set up specifically for the game.
When did Cat Gladiators come out?
Cat Gladiators launched on Steam on July 20, 2026. The Steam page already lists a handful of confirmed features, including Steam Achievements, Cloud Saves, Leaderboards, partial controller support, and Family Sharing. For anyone curious about a small team’s take on the hunting-game genre, wishlisting the Steam page is the easiest way to keep tabs on updates as the release date gets closer.
Will four cats in armor be enough to carve out space in a genre this crowded, or does the arena setting give it just the right amount of focus to stand out?
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F.A.Q.
What is Cat Gladiator the game?
Cat Gladiators is a 2D co-op action game where players control armored gladiator cats fighting massive bosses solo or with up to four players online. Wins earn boss materials that get forged into gear for tougher fights, all building toward the goal of becoming the top gladiator cat in the arena.
When did Cat Gladiators come out?
Cat Gladiators launched on Steam on July 20, 2026. The Steam page already confirms Steam Achievements, Cloud Saves, Leaderboards, partial controller support, and Family Sharing, so wishlisting now is the best way to track updates before launch.
Does Cat Gladiators have co-op?
Yes, Cat Gladiators supports online co-op for up to four players taking down arena bosses together. Solo play is fully supported too, but the game is designed with squad-based fights in mind, letting one cat tank hits while others handle traps, ranged damage, or support.
Is Cat Gladiators like Monster Hunter?
Cat Gladiators is directly inspired by Monster Hunter but simplifies its combat into a tighter arena-climb format instead of an open world. Developer Funleeks Studio set out to shrink the hunting-game formula down, simplifying weapon mechanics while giving items a bigger role so newer players can jump into co-op easily.
What weapons are in Cat Gladiators?
Cat Gladiators launches with six weapons: Sword and Shield, Longsword, Cannon, Greatsword, Dual Blades, and the Harp. Each plays completely differently, ranging from balanced melee and precise technical strikes to ranged chip damage, slow devastating hits, fast spinning combos, and the Harp’s support-focused, music-based playstyle.
Does Cat Gladiators have crafting?
Yes, defeated bosses drop materials that get forged into armor boosting attack, defense, crit chance, item cooldowns, or casting speed. The system encourages experimenting with gear combinations tailored to specific weapons, so a support-leaning Harp build might prioritize cooldown speed over raw attack stats.
Who developed Cat Gladiators?
Cat Gladiators is developed and published by Funleeks Studio, a team of just three people handling every part of the game. Their stated goal was to distill what they love about Monster Hunter into a smaller, easier-to-learn co-op experience, with a Discord available for players following its progress before launch.
BFG drafts articles with AI from our team’s research and verified store data — every piece is reviewed by our staff before publishing.


